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Arma 3 dynamic combat generator
Arma 3 dynamic combat generator










arma 3 dynamic combat generator arma 3 dynamic combat generator

TRGM2 seems have more ambitious and difficult scenarios, but DRO probably has a broader possibility space as of right now. This is partially due to treendy needing to specifically design the home base and other things for each individual map. You can check all of them for weapons, and I even encountered a random event where I chose to help some civilian paramedics tend to wounded people, but there was a suicide bomber hiding in their midst. TRGM2 properly situates civilians in buildings making towns feel more inhabited. The way TRGM2 handles mission prep is pretty interesting. Each one is usually three enemy outposts that surround an HVT, a vehicle you need to blow up, a rescue target, or something you need to steal. This is what it does, though at the cost of some variety compared to DRO. Often you have to pinpoint where objectives actually are by scouting or searching buildings and dead enemies for intel. I could take several minutes to set up a plan that takes less than a minute to actually execute.

arma 3 dynamic combat generator

Most DRO missions however involve long walks or drives between objectives, with lots of scouting and planning. Enemy resistance usually consists of patrols, bunkers, and checkpoints with the occasional airborne reinforcements.Īn extraction phase usually follows mission completion where you either call in a helicopter or simply escape the area of operation. Objective types include things like killing high-value targets, rescue missions, defending positions and civilians from attacks, securing towns with the help of AI squads, destroying vehicles and caches, and defusing bombs. You can pick factions, time of day, weather, the presence of civilians, the presence of mines, as well as the number and type of objectives. After that you can either pick or randomize your insertion, the size of your team, what support you get artillery, drones, airstrikesand your equipment. After picking a map in DRO, you pick a location where it will generate between one and a few objectives. Both randomly drop a few mission objectives on a map for you to complete, designed to usually take an hour or so, but approach this goal in different ways which give each mod advantages over the other.ĭRO is one of our favourite mods for ArmA 3, but there are quite a few more. Two of the most interesting of these mods however offer smaller-scale experiences that try to strike a balance between craft and randomization.












Arma 3 dynamic combat generator